![]() The temporary hit points disappear 1 hour later. You gain temporary hit points equal to the damage you deal. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). This spell works as vampiric touch, expect it’s a ranged touch attack in medium range and the amount of damage is 1d6 per caster level.\nVampiric touch: You must succeed on a melee touch attack. This spell acts like False life, but affects all allies in 30 feet radius and grants 3d10 caster level temporary hit points. You gain 6 shield bonus to AC and immunity to critical hits. If the target dies during the effect, it is revived after death as an undead creature under your command. For 1 round per two caster levels, the target is dealt 1d6 damage per round. You mark a target with a curse of servitude. ![]() If it fails, the target receives 1d6 Strength damage and 2d6 bleed damage. The target receives 1d6 damage per caster level, and makes a Fortitude saving throw. You force the target’s blood to overflow in its body. For the next 10 minutes per level if the target dies, it is instead saved, but paralyzed until the end of battle. You place a ward, guarding the target from death. If the Fortitude saving throw is successful, the target receives 1d6 damage per caster level, and all creatures in a 20 feet radius receive 1 damage per caster level instead (Reflex save halves). If the target fails a Fortitude saving throw, it receives 6 damage per caster level, and all creatures in a 20 feet radius receive 1d6 damage per caster level (Reflex save halves). For 1 round per caster level, you gain a gaze, giving your enemies in 30 feet a negative level each round. Your eyes become filled with unthinkable horrors. It deals 1d6 caster level additional damage, healing the wielder for the same amount. ![]() If it’s an ally, the damage is maximized to 8 damage per caster level. If it’s an enemy, it is dealt 1d8 damage per caster level, and you are healed for the same amount. You siphon the power of unlife from the target undead creature. If the bonus is 3 or higher you additionally gain effects of the haste spell. You gain 1 to attack rolls, saving throws and damage rolls for every dead creature in 30 feet radius up to maximum of 3 1 per five caster levels. You know how to gain strength from fallen allies and enemies alike. When used on an ally, it instead heals undead targets for 4d8 caster level and living targets for 2d8 caster level. When used against an enemy, this spell deals 4d8 caster level damage to living targets and 2d8 caster level to undead targets. ![]() You know how to deal with both mortal and immortal flesh. Additionally, if you die, you deal 6d6 damage to all creatures in 15 feet radius and apply Corrupted Blood to them. Lich Features: Special undead companions and Lich spellbooks.However, after each battle you can raise some undeads to strengthen your army. Lich path add 100% to cost of mercenary armies and -50% penalty to all army growth.You can have some special undead companions (Staunton Vhane, Ciar, Kestoglyr, Queen Galfrey).Unlock: Lost Chapel underground, you need to return the wand you found in Leper’s Smile to the lich. ![]() Other Pathfinder Wrath of the Righteous Guides: They master the art of magic – especially necromancy – and wield an armament of unique and especially powerful spells like death realm. Eventually, this master of undeath and necromancy can even replace their mortal companions with powerful undead minions they create. Even the mightiest adversaries the Lich defeats can be raised as slaves under the Lich’s command. The Lich is an immortal creature, commanding their own army of undead. ![]()
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